I have been mildly preoccupied with other classes, but I managed to model and complete a door found in the scene. I began with a cube and then scaled it to match the size of the image. Then I added cuts to the object to create the intrusions in the door. Creating the door knob was simple. I began with a polygon cube for the backing of the door handle and scaled it to match the reference image. Once completed, I used a cylinder for the handle and placed a distorted sphere for the door knob.
For the door frame, the process was relatively similar. I began with cubes and stacked them on each other to create the top of the door frame and then used the Boolean tool combine them. When I finished modeling, I beveled everything.
![](https://static.wixstatic.com/media/f4cef7_a3b8e44a041643f0a1c67ca5091124f8~mv2.png/v1/fill/w_49,h_26,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/f4cef7_a3b8e44a041643f0a1c67ca5091124f8~mv2.png)
![](https://static.wixstatic.com/media/f4cef7_406f4257ecd444bebdf4ed3f1ca328a6~mv2.png/v1/fill/w_49,h_26,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/f4cef7_406f4257ecd444bebdf4ed3f1ca328a6~mv2.png)
After I finished the door, I began working on the fireplace. I started with a polygon cube and then created cuts to make the cave. Then I added another cube and scaled it to the appropriate size for the top of the fireplace. For the front decal portion, I used various cubes and then distorted the edges a bit to match the reference image. Once I matched them to the image, I beveled the cubes.
![](https://static.wixstatic.com/media/f4cef7_0b1e00175ef94b8b86c11d1336ddd021~mv2.png/v1/fill/w_49,h_26,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/f4cef7_0b1e00175ef94b8b86c11d1336ddd021~mv2.png)
Links to my partners' blog:
Emmalie Hall-- https://authoranimatoredu.wixsite.com/website/projects-1
Lauren Sudak-- https://laurensudak.wixsite.com/portfolio/blog