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Final Rendering
This is the final rendering rendering for VIST 372. I am glad that I took this class and had the opportunity to work with great 3D...
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Nov 23, 20201 min read


Texturing Complete
I finally got around finishing the textures for the first floor model. I had some difficulty with getting the different UVs to match up...
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Nov 20, 20201 min read


More texturing...
First Floor Wall The next model I need to texture is the first floor wall. I did not do much in terms of texturing the wall, since I got...
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Nov 16, 20202 min read


Finished?
I was not happy with the previous textures, so I redid the textures for the third wall. I made a new material in Designer with the same...
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Nov 15, 20201 min read


Texturing continued...
After the critique, I made some changes to the textures. I went back into Maya and added different materials to the various parts of the...
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Nov 11, 20201 min read


Texturing: Part Two
On Thursday, I realized that some parts of my model were not beveled, so I went back in Maya and beveled the needed edges. I then...
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Nov 9, 20201 min read


Texturing
Since I completed my brick material beforehand, I just added it to the third floor model. I did not have much time to edit the texture on...
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Nov 4, 20201 min read


Final Project: Architecture
The final project prompt for VIST 372 is to either restore a historical building or replicate a unique modern structure. My team, Order...
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Nov 2, 20202 min read


Finishing up
Today, I mainly focused on finishing up on textures for some of the posters we have in the scene. I also organized the world outliner and...
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Oct 28, 20201 min read


Textures cont.
Flat boxes For this model, I mainly used a paint brush to create patterns and such and then added a bit of grunge on top. I made four...
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Oct 26, 20201 min read


Lighting
For this week, I did some light texturing and then began on working on lights. The textures that I started are not worth sharing, but I...
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Oct 21, 20201 min read


Textures
For texturing, I used Substance Painter to paint on the models I created. Phone The phone texture was simple: I painted everything shown....
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Oct 17, 20201 min read


Importing Assets
For Thursday, I just imported some of the assets we had in the scene because I got busy with another class.
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Oct 14, 20201 min read


Modeling Week Two
Burette Pipe The burette pipe was a daunting task for me because my modeling skills are limited, but I managed to create a model that I...
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Oct 10, 20202 min read


More Modeling
Aquarium Cardboard box For the box, I began with a polygon cube then deleted the top and then extruded the box to give it thickness. Then...
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Oct 7, 20201 min read


Modeling continued...
Fire Extinguisher For the fire extinguisher I began with a polygon cylinder then deleted the original top and bottom faces. Doing so...
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Oct 5, 20201 min read


Life is Strange: Modeling
Today, I created an Unreal file that would be used for the digital environment and also began setting up Perforce. I also began...
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Oct 2, 20201 min read


Death is Normal
Today, we began our third project: creating a digital game environment. For this assignment, we had to choose an existing game...
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Oct 1, 20201 min read


Finishing Up: Textures
Ladybug Ball Like the Russian nesting dolls, I began with a black fill layer for the base of the ball and added a brush layer to paint...
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Sep 26, 20201 min read


Textures
I was in charge of texturing much of the objects that I previously modeled. I used Substance Painter to create the following textures....
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Sep 25, 20201 min read
For more of my ramblings, check out my Ko-fi. Where I post weekly updates and doodles.
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