The final project prompt for VIST 372 is to either restore a historical building or replicate a unique modern structure. My team, Order of the Holyrude, decided to restore a historical building: the Holyrood Chapel.
![](https://static.wixstatic.com/media/f4cef7_87587f8fb8174c248b6d2c63ed5f9e0a~mv2.png/v1/fill/w_49,h_26,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/f4cef7_87587f8fb8174c248b6d2c63ed5f9e0a~mv2.png)
Because the chapel uses the same material for several parts of the building, I was assigned to try to create a brick texture shown in the above image or at least one that is in a better shape since we must recreate the structure to its prime state.
![](https://static.wixstatic.com/media/a27d24_50376c6f44ad46e69956325b1503952b~mv2.jpg/v1/fill/w_147,h_122,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/a27d24_50376c6f44ad46e69956325b1503952b~mv2.jpg)
Green Brick
The is the first brick material I created using Substance Designer (my first texture created in Designer). At first, creating the texture felt like a daunting task, but the node interface made creating the texture quite easy. It also helped that I had some experience with working with nodes thanks to the Unreal Engine. I mainly focused on the normal map, which allowed me to create the brick pattern and subtle rocky grain on the surface of the object.
Pink Brick
![](https://static.wixstatic.com/media/a27d24_d0d0973e0c2e4738b57ce650a55a677f~mv2.jpg/v1/fill/w_147,h_120,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/a27d24_d0d0973e0c2e4738b57ce650a55a677f~mv2.jpg)
To create the pink bricks, I simply copied the previous brick material and changed some of the settings I had. I changed the base color and messed with the amount of bricks on the x and y axis on the node furthest to the left (the generator). I edited the levels node on the bottom to get more of a faded brick feel.
Third Floor Side Wall
![](https://static.wixstatic.com/media/f4cef7_884dee97bae842f8af7995d264188bfa~mv2.jpg/v1/fill/w_147,h_70,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/f4cef7_884dee97bae842f8af7995d264188bfa~mv2.jpg)
I was tasked with modeling the third floor wall, which I created using polygon cubes and some NURBs curves. The base of the wall was created using a cube, which I polycut to add more faces to manipulate. I then extruded the needed faces. The middle part of the wall is another cube that is not part of the wall, I used the same method of the base wall to create it. The only object that I created using the NURBs curve tool was the arch. I got the curve I wanted by plotting points and then duplicated the curve to loft the two curves together. Then I converted the lofted surface into a polygon and extruded the shape to get the arch shown in the image.