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Life is Strange: Modeling

  • Oct 2, 2020
  • 1 min read

Updated: Mar 29, 2023

Today, I created an Unreal file that would be used for the digital environment and also began setting up Perforce.


I also began whiteboxing the scene to make importing assets easier and make sure everything is up to scale.


This image is the final whitebox:


Book

Since I had a little free time, I quickly modeled a book. I began with a polygon cube and then added splits to extrude faces. Once completed, I beveled the sides. (I modeled the object in Maya.)



 
 
 

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