Life is Strange: Modeling
- Oct 2, 2020
- 1 min read
Updated: Mar 29, 2023
Today, I created an Unreal file that would be used for the digital environment and also began setting up Perforce.
I also began whiteboxing the scene to make importing assets easier and make sure everything is up to scale.
This image is the final whitebox:

Book
Since I had a little free time, I quickly modeled a book. I began with a polygon cube and then added splits to extrude faces. Once completed, I beveled the sides. (I modeled the object in Maya.)

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