top of page

Modeling Week Two

  • Oct 10, 2020
  • 2 min read

Updated: Mar 29, 2023

Burette Pipe

The burette pipe was a daunting task for me because my modeling skills are limited, but I managed to create a model that I am somewhat pleased with. For the tube, I used the NURBs curve tool and then revolved the curb. I then converted it into a polygon model and then extruded the top part to create the little top edge. I also used the NURBs curve tool for the little tube squeeze thing on the bottom of the tube. The rest was created using polygon objects. For instance, the stand was created using a polygon cylinder and the base was created using a cube. UV unwrapping was difficult to say the least because of the small pieces in the model.


Muffin

I began with a cylinder for the base of the muffin, which I added multiple polycuts to create the muffin cup flaps. I then beveled and smooth the surface a bit. The top part was also created using the same cylinder. I just divided the cylinder in half and planned ahead. To create the roundness of the top I mainly used the soft selection tool and then used the smooth tool.


Globe

The globe was fairly simple. The only issue I had was unwrapping the curve stand. For some reason it kept giving me an error until I duplicated the object and then deleted the original. I made the curve part using the NURBs curve tool, and then I lofted the curb with a duplicate. The little stand was also created with NURBs, but it was revolved.



Mug

The cup itself was created using a polygon cylinder, which had the top faces removed and then was extruded to make it thick. The handle was created using the NURBs curve tool and then was converted to a polygon object.


 
 
 

Comments


  • Instagram - White Circle
  • Twitter - White Circle
  • Facebook - White Circle
  • YouTube
  • LinkedIn - White Circle
bottom of page