On Thursday, I realized that some parts of my model were not beveled, so I went back in Maya and beveled the needed edges. I then imported the model in Substance Painter and added the brick material again. I also added a height map to the model to give it a bit of depth.
![](https://static.wixstatic.com/media/a27d24_74ce70ef81264c41b765132ebef55f72~mv2.jpg/v1/fill/w_147,h_82,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/a27d24_74ce70ef81264c41b765132ebef55f72~mv2.jpg)