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Texturing: Part Two

  • Nov 9, 2020
  • 1 min read

Updated: Mar 29, 2023

On Thursday, I realized that some parts of my model were not beveled, so I went back in Maya and beveled the needed edges. I then imported the model in Substance Painter and added the brick material again. I also added a height map to the model to give it a bit of depth.


 
 
 

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